![]() ![]() If you do something that leaves you vulnerable, you don't have teammates that you can rely on, and the other guy is likely to score.īoost: Don't dig too deep when you are low on boost. ![]() I'll still have plenty of boost, and I'll usually get a 2nd hit on the other guy's first touch, meaning that I often take both ball control AND boost control.Ĭompared to the other gamemodes, 1v1 requires you to play safe. If I get goalie spawn, I'll usually boost just a bit, flip, and then flip right before the ball. Having boost right after kickoff also means that you'll likely steal the boost that you're fighting the other guy for and/or you'll be able to take early control of the ball. Keeping Boost: While getting to the ball very quickly has its benefits, it usually leaves you with zero boost, meaning that you're fairly useless until you get to an orb. Hitting the ball in the middle or just slightly higher will usually give you the best results during kickoff. If you hit the ball too high you will be sent airbourne, helpless in the air while the other car is on the ground with the ball. If you don't jump, you will hit the ball too low and it will simply go over you, often straight into your goal or the ceiling right behind you (which is really hard to defend). If they go slower, then that often gives you time to figure out where they're trying to send the ball, which allows you to directly counter them.Įlevation: A mistake that happens very frequently that usually results in a goal is hitting the ball too high or too low. Going slower also means that you don't have to use all of your boost, allowing you to do more directly after kickoff. If they try to hit the ball as fast as possible, they usually hit it straight with just a bit of height, meaning that going a bit slower than them and flipping towards the ball right after they hit it can send the ball towards their goal. Based on their nametag, you can often tell if they are going for a fast rush or taking it slow. Reading: Rather than using gimmicks, try reading what the other player is doing. You may get a few goals this way and want to try these every time, but they almost always have the huge weakness that, if the other player knows you're doing it, they can counter you. ![]() Examples of gimmicks include, but are not limited to: jumping for a block, hitting the ball sideways, going straight to goal and ignoring the ball, ect. These types of kickoffs are very common in 1v1, and they can be heavily punished by a good player. Gimmicks: First off all, don't rely on gimmicky kickoffs that give you free goals if the other person isn't paying attention. While goals are often scored from kickoff in other modes, it is much more common in 1v1, and is seen by many as a "roll of the dice." However, if you put a lot of thought into your kickoff, you can prevent most of them from happening against you, and score more goals with them. One of the most frustrating parts of a 1v1 match for most players is the dreaded kickoff. ![]()
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